So you want my arts job: Narrative Designer

Wondering who's behind the stories in video games? Narrative Designer Alexander Swords explains the scope of his job and player psychology.

Alexander Swords is a writer and narrative designer, though he describes himself as ‘a structuralist writer at heart’. He has over 20 years of experience working with stories, and bridging the gap between creator and audience.

Even though he has always had an interest in storytelling in video games, Swords started off working in the film and television industries before moving into the world of gaming, while also being a filmmaker and installation artist.

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Celina Lei is an arts writer and editor at ArtsHub. She acquired her M.A in Art, Law and Business in New York with a B.A. in Art History and Philosophy from the University of Melbourne. She has previously worked across global art hubs in Beijing, Hong Kong and New York in both the commercial art sector and art criticism. She took part in drafting NAVA’s revised Code of Practice - Art Fairs and was the project manager of ArtsHub’s diverse writers initiative, Amplify Collective. Celina is based in Naarm/Melbourne.