Game designers take on immersive art

Games designers invited into contemporary museum spaces reimagine their art form in wondrous ways.
A woman waves her hands across an interactive wall of rainbow colours.

Tetsuya Mizuguchi is the internationally recognised games designer who brought a revolutionary concept to gaming at the turn of the new millennium with his creation Rez. The game was a richly textured, drawing on theories of synesthesia to submerge players in layered sensorial landscapes, and in doing so, proved a landmark moment for the sector with its multi-layered, artistic approach.

Twenty years on, Mizuguchi continues to explore ideas of deeply-felt sensorial effects onscreen. His latest experiment is by way of the international exhibition Virtual Realms: Videogames Transformed, which, in many ways seeks to bridge divides between the gaming community and general public audiences.

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ArtsHub's Arts Feature Writer Jo Pickup is based in Perth. An arts writer and manager, she has worked as a journalist and broadcaster for media such as the ABC, RTRFM and The West Australian newspaper, contributing media content and commentary on art, culture and design. She has also worked for arts organisations such as Fremantle Arts Centre, STRUT dance, and the Aboriginal Arts Centre Hub of WA, as well as being a sessional arts lecturer at The Western Australian Academy of Performing Arts (WAAPA).