Mind Games: crafting better conversations around mental health, gaming and tech

Immersive artist Darren Vukasinovic wants to see more nuanced conversations around mental health and video games.
Mind Games. A young girl in a VR headset holds a virtual globe in her hands.

Immersive installation artist Darren Vukasinovic wants to see more nuanced conversations around around video games, technology and mental health. While acknowledging potential problems, especially around addictive technologies, Vukasinovic also wants us to talk more about the potential for joy, connection and genuine consciousness-shifting play that arises from new creative tools .

Vukasinovic has a background in filmmaking and VR (virtual reality) and is an immersive artist who creates experiences that intersect technology, art and narrative. When asked at parties what he does, he says he ‘transforms physical spaces into fantastical worlds that elicit curiosity and wonder, to create wholly new types of experiences for people of all ages’.

Unlock Padlock Icon

Unlock this content?

Access this content and more

Rochelle Siemienowicz is the ArtsHub Group's Education and Career Editor. She is a journalist for Screenhub and is a writer, film critic and cultural commentator with a PhD in Australian cinema. She was the co-host of Australia's longest-running film podcast 'Hell is for Hyphenates' and has written a memoir, Fallen, published by Affirm Press. Her second book, Double Happiness, a novel, will be published by Midnight Sun in 2024. Instagram: @Rochelle_Rochelle Twitter: @Milan2Pinsk