Mind Games: crafting better conversations around mental health, gaming and tech

Immersive artist Darren Vukasinovic wants to see more nuanced conversations around mental health and video games.
Mind Games. A young girl in a VR headset holds a virtual globe in her hands.

Immersive installation artist Darren Vukasinovic wants to see more nuanced conversations around around video games, technology and mental health. While acknowledging potential problems, especially around addictive technologies, Vukasinovic also wants us to talk more about the potential for joy, connection and genuine consciousness-shifting play that arises from new creative tools .

Along with Vukasinovic, the other speakers on the panel are: Sarah Sorrell, from games industry charity Safe in our World; academic and professional clinical psychologist, Dr Vasileios Stavropoulos; and moderator Holly Ransom, the founder and CEO of consulting firm Emergent and author of The Leading Edge.

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Rochelle Siemienowicz is a Melbourne writer and editor. Her first book Fallen, a memoir was published in 2014 and her second, Double Happiness, a novel, in 2024. She has a PhD in Australian cinema and was previously a journalist at ScreenHub and ArtsHub. ou can find her on Instagram: @Rochelle_Rochelle or at Substack where she writes a fortnightly newsletter, The Fool and the Queen.