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Showing all Digital news in Features
Let's take a look at what's coming to our small screens via Stan, ABC iview, Disney+, Netflix, and Amazon Prime this month.
AFTRS launches a new initiative of tailored seminars to deal with fast-moving areas of knowledge.
Like many artists, animator and director Darcy Prendergast wanted to use his art to respond to the inaction around human-induced climate change.
We look at some of the best games from Australia and New Zealand released in 2019 – there are plenty to choose from.
Let's have a look at screenhub's biggest stories of 2019: from the timely, to the timeless.
We’ve asked some of the leading podcast producers from The Guardian, Sisteria and RRR to share their favourite podcast picks of 2019.
The holidays are coming around, and we're ready to kick back and relax. Let's look at what's on while you're off.
Screenhub caught up with digital environment designer Su-Yiin Lai to talk about the speculative architecture, videogames, and working between disciplines.
The director of Google’s Creative Labs talks to Screenhub about doubt, technology, and the joy of a good failure.
What our office has been watching, hearing and loving, featuring an unexpected recommendation from Werner Herzog.
Ahead of the NFSA's Digital Directions conference, screenhub talks to Jon-Paul Dyson of The Strong National Museum of Play.
How do we create intimacy in an audio story that is plausible, genuine and keeps the listener engaged? We speak with two producers about their podcasts.
Our top picks and hot goss on what's new to Netflix, Disney+, Stan, Foxtel in November.
Untitled Goose Game is a runaway hit – but it could never have gotten off the ground without proper funding, writes Luke Brook.
While video games are often associated with frivolous entertainment, hospitals around the world have begun using them to help improve sick children's quality of life.
In an industry with a heavy drinking culture, what does a great alcohol-free event look like?
From careers to controllers, how are game developers ensuring that their work, and their industry, are anyone's game?
Redressing a tendency to marginalise disability in games requires an awareness of disability at a design level.
The conference brings the online offline for fans, creators and industry networks on YouTube.
As a boy from Western Sydney who left school at 16, and fifteen years later was exhibiting at Venice Biennale, Gladwell speaks to ArtsHub about career fatigue, staying true and punking it out with materials.
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