The evolution of machinima

From game runs to cinematic shorts to the interactive world of new media, where does the future of machinima lie?
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Machinima, short for machine, cinema and anime, is the practice of making filmic productions in real time within a virtual 3D world, such as a computer game.

Up until 1996, machinima was used as a way to archive performance runs in computer games that enabled recording. This demoscene was expanded into the creative realm with the release of Diary of a Camper and subsequent other narrative-driven machinima works.

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