Mind Games: crafting better conversations around mental health, gaming and tech

Immersive artist Darren Vukasinovic wants to see more nuanced conversations around mental health and video games.
Mind Games. A young girl in a VR headset holds a virtual globe in her hands.

Immersive installation artist Darren Vukasinovic wants to see more nuanced conversations around around video games, technology and mental health. While acknowledging potential problems, especially around addictive technologies, Vukasinovic also wants us to talk more about the potential for joy, connection and genuine consciousness-shifting play that arises from new creative tools .

Vukasinovic has a background in filmmaking and VR (virtual reality) and is an immersive artist who creates experiences that intersect technology, art and narrative. When asked at parties what he does, he says he ‘transforms physical spaces into fantastical worlds that elicit curiosity and wonder, to create wholly new types of experiences for people of all ages’.

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Rochelle Siemienowicz is a Melbourne writer and editor. Her first book Fallen, a memoir was published in 2014 and her second, Double Happiness, a novel, in 2024. She has a PhD in Australian cinema and was previously a journalist at ScreenHub and ArtsHub. ou can find her on Instagram: @Rochelle_Rochelle or at Substack where she writes a fortnightly newsletter, The Fool and the Queen.