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Showing all Digital news in Features
From Discord to the front page of twitch, Wholesome Games is changing the face of games. Wholesome Games founder Matthew Taylor tells us the full story of the grassroots organisation's strange journey to E3.
Adobe Flash Player was once installed on 99% of internet-connected desktop PCs, but as of January 2021, it's totally defunct. Here, Zowie Douglas-Kinghorn looks at the life, death and legacy of Flash.
All the elves in Dota: Dragons Blood are (spoiler) all Australian and we don't know why – so we asked ABC language researcher, Tiger Webb.
'Blackwood' is the latest in a long line of content expansions for The Elder Scrolls Online, an MMORPG that's keeping a beloved world alive for millions. It's no small feat for the creative team behind it.
Chantelle McColl reflects on the role that itch.io plays in supporting experimental game development, and why that benefits the whole industry -- despite Apple’s protestations.
Let's take a look at the most exciting games releasing this year, from Hollow Knight: Silksong to Dead Static Drive
Here’s what GWU Australia is doing to make freelance and precarious labourers a priority, and how people in other fields can push their unions to do the same:.
Games & digital content lead Jini Maxwell waxes lyrical about the Studio Ghibli-inspired blockbuster Hollow Knight, made by tiny Adelaide-based studio Team Cherry.
Foreign companies provide massive job boosts and up-skilling, and have all sorts of knock-on positive effects. But they have no interest in telling local stories, and they almost inevitably leave again, writes Brendan Keogh
VFX artists aren't just vital to the film and TV industry, but the videogame one too. Learn how artists at Blizzard Entertainment help bring their Warcraft card game to life.
Content director George Dunford enthuses about Strong Songs, the goofy music podcast that unpacks the method behind the hits.
Is a $500k minimum spend punishingly high? Is a 30% offset enough? What's different for film and TV? Game developers, welcome to the fight for federal screen support.
Ring of Pain is one of Australia's recent videogame successes, thanks to FIlm Victoria and Humble Games. But Simon Boxer's road to this point has been long.
‘It's nice having someone just notice and care that there was a small change about you, like a haircut or a new pair of shoes. it makes you feel good. Our games try to have the equivalent of that moment.’
Reddy’s name might have less household recognition than previous BAFTA Fellowship recipients, but her impact on the industry with Media Molecule is no less profound.
Triple-A games exist at a troubled intersection of art and capitalism. But there are hidden secrets in every game that reveal the human behind the machine.
The director of new SBS series The Tailings talks about filmmaking on the remote West Coast of Tasmania, the resilience of local communities and the complexity of tough female characters.
Here are some gentle, meditative mobile games to help you survive the newscycle.
Short-form content: a symptom of the social media plague, or an exciting emerging artform? Screenhub talks to two TikTok producers and a Very Short Film Festival director to find out.
Representation in gaming is getting better, games are no longer relying on stereotypical representations and LGBTQ+ characters are gaining a greater presence. However, there is still a long way to go.
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