Microsoft making big changes to PC gaming, increasing developer revenue

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Microsoft has updated its position on PC gaming and increased the revenue share for developers on its PC storefront.

Microsoft has revealed several updates regarding its approach to PC gaming overnight, including cross-play coming to upcoming its major release, Halo Infinite from 343 Industries, and most importantly, offering videogame developers a greater revenue share from their store. 

In a blog post from Microsoft’s Head of Xbox Game Studios, Matt Booty, the company reiterated its platform-agnostic stance, where many of its games are playable across Xbox consoles, mobile devices and PC.

A major part of this came in the form of the announcement Halo Infinite, due out later this year, will support multiplayer cross-play and cross-progression between PC, previous generation Xbox One consoles, and the newer Xbox Series X and Series S consoles. What this means is regardless of which platform you play Halo Infinite on, you can connect with others wherever they play. This also includes any multiplayer customisation and progress, so you can swap between PC and console and pick up from where you left off.

Another big announcement came in the form of Microsoft changing its revenue share model for PC game developers. From 1 August, developer revenue from PC game sales through the Microsoft Store will rise from 70 percent to 88 percent. This brings Microsoft’s PC gaming marketplace in line with competing PC storefront, the Epic Games Store, whose owner, Epic Games, recently partnered with indie community itch.io.

Booty described the change in revenue distribution as one designed to help game developers in the long run.

‘A clear, no-strings-attached revenue share means developers can bring more games to more players and find greater commercial success from doing so,’ Booty said.

Chris Button

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