How 'Dap' developers went from zero to PAX in two years

(Premium content) Premium content

In two and a half years, Iris and Paul Anstey went from never having made a game, to having their dreamlike first title in PAX’s competitive indie showcase. How did they do it?

Paul Anstey's first theory was that the acceptance was an accident. When the husband and wife team from Melbourne got the call that their game had been accepted into PAX Online's indie showcase, alongside just 19 other games from around the world, they found it hard to believe.

This content is only available to members of ArtsHub

Join Now for instant access!

A subscription to ArtsHub will enable you to:
  • Access the most comprehensive jobs board for the arts sector, with hundreds of positions posted weekly
  • Keep up to date with the latest industry news
  • Access thousands of members-only features, articles and guides
  • Be in the know with upcoming events and exhibitions added daily
  • Learn how and where to get grants, with the most extensive grant finder

... and much, much more.

Join Now and join the Australian arts community today