Celebrating women in gaming Print Email Email to a friend Your email Your name Friend's email Friend's name Verification Please prove your humanity Go on prove it :) Close Related Articles Good mental health in the arts needs more than talk Mental health and wellbeing in the arts have gained traction as topics for discussion, but is action being taken as seriously as the conversation? Why your pirating days are numbered Creative Content Australia rolls out a national campaign to educate audiences on screen piracy as the Federal Court orders a block on 42 infringing websites. Gender on the agenda - Screen Australia launches the Gender Matters Taskforce 2 Behind the excitement of change is meetings, decisions, minutes and spreadsheets. This is phase two of Gender Matters. A slice of Silicon Valley in South Melbourne A co-working space in Melbourne dedicated to digital games, animation and technology industries has received $500,000 from the Victorian Government. (Premium content) Premium content Emma Clark Gratton Friday 2 June, 2017 'Despite women making up almost 50% of game players, they account for less than 10% of the games industry.' This content is only available to members of ArtsHub Subscribe Now for instant access! A subscription to ArtsHub will enable you to: Access the most comprehensive jobs board for the arts sector, with hundreds of positions posted weekly Keep up to date with the latest industry news Access thousands of subscriber-only features, articles and guides Be in the know with upcoming events and exhibitions added daily Learn how and where to get grants, with the most extensive grant finder in the Arts industry ... and much, much more. Subscribe Now and join the Australian arts community today Member login Email address Password Forgot password? About the author Emma Clark Gratton is an ArtsHub staff writer.